Real CS2 data for AI agents.
One command installs the Cito MCP server for Claude, Cursor, Windsurf and Codex. The agent calls CS2 tools with your key instead of inventing match IDs, and the key stays on your machine.
- npx cito-mcp install
- CS2 tools for agents
- 500 free requests / month
{ "data": [ ... { "playerName": "adeX", "teamName": "Alter Ego", "rating": 1.46, "adr": 95.7 } ... ]}Seamless Integration with our MCP Server
Claude, Cursor, Windsurf and Codex read the MCP config the installer writes. Each CS2 question becomes a tool call against the live API, with the answer grounded in real rows.
MCPInstall the Cito MCP serverCS2 tools an agent can call
Named tools with typed inputs, so answers come from data, not memory.
cs2_live_scoreboard
The live scoreboard of a match in progress.
cs2_team_map_stats
A team's map pool, sides and economy.
cs2_veto_sequence
A match's bans, picks and decider.
cs2_opening_duels
Who wins the first duel of the round.
cs2_roster_transfers
Recent roster moves.
cs2_round_economy
Round-by-round economy of a map.
Install and ask
Run the installer, restart the client, then ask in plain language.
npx cito-mcp installWhich CS2 matches are live right now, and what is the map score?
Compare Vitality's and Spirit's map pools. Where does each win on CT?
Who has the best opening duel record at the event being played now?
List this week's CS2 roster moves.Endpoints you can ship with
The REST endpoints the MCP tools call.
Live matches
Poll the live list for every match in progress, open one match for its round, timer, bomb and players, or keep an SSE stream open and get each update pushed.
- GET
/api/v1/cs2/liveMatches in progress: series score, map in play, map score, current round.
- GET
/api/v1/cs2/live/{matchId}/stateOne live match: score, round, round timer, bomb status and players.
- GET
/api/v1/cs2/live/{matchId}/scoreboardSeries score, current map and round, and each player's kills, deaths, money and equipment.
- GET
/api/v1/cs2/live/{matchId}/roundsRound-by-round results so far: winner, side and how each round ended.
- GET
/api/v1/cs2/live/streamServer-Sent Events push of every live update. Every plan; counts like polling.
- GET
/api/v1/cs2/live/wsWebSocket with a room per match. Scale and Enterprise; Pro with the Live WebSockets add-on.
Results
Finished matches with the series score and winner, every map and its score, and the player lines behind them.
- GET
/api/v1/cs2/matches/recentFinished matches with final series score and winner, newest first.
- GET
/api/v1/cs2/matches/{matchId}One match: event, teams, series score, and maps.
- GET
/api/v1/cs2/matches/{matchId}/mapsEach map: name, score, winner, and the team that picked it.
- GET
/api/v1/cs2/matches/{matchId}/player-statsPer-player stats for each map: kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/resultsOne team's finished matches, newest first.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/resultsFinal placements and prize money of a tournament.
Schedule
What is on next: upcoming matches soonest first, today's slate, one team's fixtures, and the tournament calendar.
- GET
/api/v1/cs2/matches/upcomingScheduled matches, soonest first.
- GET
/api/v1/cs2/matches/todayMatches scheduled, live or finished today (UTC).
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/upcomingOne team's scheduled matches.
- GET
/api/v1/cs2/events/upcomingScheduled tournaments, soonest first.
- GET
/api/v1/cs2/events/calendarTournaments in a date range, with from and to.
- GET
/api/v1/cs2/matches/{matchId}/streamsBroadcast links for a match, when known.
Odds & models
Match and map winner prices with implied probability, liquidity and spread, every price change since the market opened, and the team form, map stats and head-to-head a model needs next to them.
- GET
/api/v1/cs2/matches/upcoming?include=oddsUpcoming matches with each one's current market prices attached.
- GET
/api/v1/cs2/matches/{matchId}/oddsMatch and map winner odds: decimal price, implied probability, liquidity, spread, status.
- GET
/api/v1/cs2/matches/{matchId}/odds/historyEvery captured price change for the match and each map, oldest first.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/formA team's recent results and win rate.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsWin rate and matches played on each map.
- GET
/api/v1/cs2/h2h/{teamIdOrSlug}/{opponentIdOrSlug}Head-to-head record and the meetings behind it.
Positions & heatmaps
Where every grenade went off, where each kill and death happened, and where the bomb was planted, in game coordinates and already placed on the map's radar, plus heatmaps per map or per player.
- GET
/api/v1/cs2/maps/{mapId}/utilityEvery smoke, flash, HE and molotov on a map: landing spot, thrower, round, duration.
- GET
/api/v1/cs2/maps/{mapId}/positionsGrenades, bomb plants and kills with attacker and victim spots and callouts, in order.
- GET
/api/v1/cs2/maps/{mapId}/heatmap?kind=smokeCounts per radar cell for smokes, flashes, molotovs, plants, kills or deaths.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/utility?map=MirageWhere one player's grenades land across recent maps, with a heatmap.
- GET
/api/v1/cs2/map-radarsRadar calibration per map to draw any point on a radar image.
Player stats
K/D and rating per map played (ADR and KAST on over 95% of map lines), rolled up into career, yearly and recent-form views.
- GET
/api/v1/cs2/players/{playerIdOrSlug}Nickname, real name, photo, country, team, role and headline stats.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/statsCareer totals plus a stat line per map played.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/seasonsA player's stats by year.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/formThe most recent maps with kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/leaderboards/{metric}Top players by rating, ADR, KAST, K/D, kills or opening kills.
- GET
/api/v1/cs2/players/search?q={name}Find a player by nickname or real name.
Teams & rosters
Team profiles with the current roster, every past lineup, player moves between teams, and how each team plays each map.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}Name, logo, country, region, world ranking and current roster.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/roster-historyEvery player who has played for the team, with start and end dates.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsPer-map win rate, rounds and pick/ban tendencies.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/vs/{opponentIdOrSlug}Record and past matches between two teams.
- GET
/api/v1/cs2/roster-changes/recentPlayers joining and leaving teams, newest first.
- GET
/api/v1/cs2/transfers/recentPlayer moves between teams, newest first.
Rankings
The world team ranking and the Valve Regional Standings, with points and movement, plus one table per region.
- GET
/api/v1/cs2/rankings/worldThe latest world team ranking.
- GET
/api/v1/cs2/rankings/vrsThe latest Valve Regional Standings (VRS).
- GET
/api/v1/cs2/rankings/region/{region}One region, with each team's world and regional rank.
- GET
/api/v1/cs2/rankingsOne row per team, with points and change since the previous ranking.
Skin prices
The current price of a skin on each marketplace, its daily price history, sell listings across markets, and the week's biggest movers.
- GET
/api/v1/cs2/skins?q={name}Search skins by name, weapon, rarity or price range.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/pricesThe current price on each marketplace, cheapest first, with offer counts.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/historyDaily cheapest price across marketplaces, years back on long-listed skins.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/order-bookSell listings per marketplace with counts, and the lowest ask.
- GET
/api/v1/cs2/skins/trendingBiggest gainers and losers over 1 day to 1 year, with sparklines.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}One skin: weapon, rarity, collection, image and price summary.
Tournaments
Tournaments with dates, prize pool, tier and format, plus every match, the standings and the bracket.
- GET
/api/v1/cs2/events/liveTournaments being played now.
- GET
/api/v1/cs2/events/{eventIdOrSlug}Dates, location, prize pool, tier, teams and format.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/matchesEvery match of the tournament.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/standingsTeams with seed, final placement and prize.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/bracketBracket, groups, play-in and Swiss, each slot with teams, scores and winner.
Frequently asked questions
MCP, clients, keys and grounding
Something missing? Email support@citoapi.com.
Is there a CS2 MCP server?
Yes. The Cito MCP server exposes CS2 tools such as cs2_live_scoreboard, cs2_team_map_stats and cs2_veto_sequence. Install it with npx cito-mcp install.
Which AI clients work?
Claude, Cursor, Windsurf and Codex; the installer writes each client's MCP config.
Where does my API key go?
Into the local MCP config on your machine. It is not sent anywhere except the API.
Why use MCP instead of letting the model answer?
Models do not know today's results or live scores. Tools return the current rows, with real IDs the agent can follow.
Does it count against my plan?
Yes. Each tool call is a normal API request on your key.
What the tools cover
- CS2 live score APISeries, map and round score for every match in progress.
- CS2 map stats APIMap win rates, side splits, economy and veto history.
- CS2 transfers APIPlayer moves and roster changes, newest first.
- CS2 player stats APIRating, ADR, KAST and K/D per map, career and form.
- CS2 API endpointsEvery CS2 endpoint on one page, grouped by job.
- CS2 API in Node.jsFetch CS2 data from JavaScript and TypeScript.
Ground your agent in live scores
Get a free key, then npx cito-mcp install.