A CS2 Discord bot in one file.
A /cs2live slash command that posts every match in progress with the map and score, written with discord.js. Add results, transfers and rankings the same way.
- Slash command example
- Live, results, transfers
- 500 free requests / month
{ "data": [ ... { "team1Name": "SINNERS", "team2Name": "Ninjas in Pyjamas", "currentMap": "de_ancient", "currentMapScore": { "team1": 3, "team2": 0 }, "currentRound": 3 } ]}Seamless Integration with our MCP Server
Give Claude, Cursor and ChatGPT the CS2 data. One command writes the MCP config; agents call live scoreboard, team map stat, opening duel and transfer tools instead of inventing match IDs, and your key stays on your machine.
MCPInstall the Cito MCP serverCommands a CS2 server wants
Each command is one API call.
/cs2live
Every match in progress with map score and round.
/results
The latest finished matches.
/schedule
What is on next today.
/rank
The VRS or world ranking top 10.
/player
A player's recent form.
Transfer alerts
Post new roster moves to a channel.
The /cs2live command
Needs DISCORD_TOKEN, DISCORD_APP_ID and CITO_API_KEY.
// bot.mjs (discord.js v14, Node 18+)
import { Client, GatewayIntentBits, REST, Routes, SlashCommandBuilder } from "discord.js";
const command = new SlashCommandBuilder().setName("cs2live").setDescription("CS2 matches in progress");
await new REST({ version: "10" })
.setToken(process.env.DISCORD_TOKEN)
.put(Routes.applicationCommands(process.env.DISCORD_APP_ID), { body: [command.toJSON()] });
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.on("interactionCreate", async (interaction) => {
if (!interaction.isChatInputCommand() || interaction.commandName !== "cs2live") return;
const res = await fetch("https://api.citoapi.com/api/v1/cs2/live", {
headers: { "x-api-key": process.env.CITO_API_KEY },
});
const { data } = await res.json();
const lines = data.slice(0, 10).map(
(m) =>
`**${m.team1Name}** ${m.team1Score}-${m.team2Score} **${m.team2Name}** · ` +
`${m.currentMap ?? "TBA"} ${m.currentMapScore?.team1 ?? 0}-${m.currentMapScore?.team2 ?? 0}`,
);
await interaction.reply(lines.join("\n") || "No CS2 matches live right now.");
});
client.login(process.env.DISCORD_TOKEN);Endpoints you can ship with
The endpoints behind each bot command.
Live matches
Poll the live list for every match in progress, open one match for its round, timer, bomb and players, or keep an SSE stream open and get each update pushed.
- GET
/api/v1/cs2/liveMatches in progress: series score, map in play, map score, current round.
- GET
/api/v1/cs2/live/{matchId}/stateOne live match: score, round, round timer, bomb status and players.
- GET
/api/v1/cs2/live/{matchId}/scoreboardSeries score, current map and round, and each player's kills, deaths, money and equipment.
- GET
/api/v1/cs2/live/{matchId}/roundsRound-by-round results so far: winner, side and how each round ended.
- GET
/api/v1/cs2/live/streamServer-Sent Events push of every live update. Every plan; counts like polling.
- GET
/api/v1/cs2/live/wsWebSocket with a room per match. Scale and Enterprise; Pro with the Live WebSockets add-on.
Results
Finished matches with the series score and winner, every map and its score, and the player lines behind them.
- GET
/api/v1/cs2/matches/recentFinished matches with final series score and winner, newest first.
- GET
/api/v1/cs2/matches/{matchId}One match: event, teams, series score, and maps.
- GET
/api/v1/cs2/matches/{matchId}/mapsEach map: name, score, winner, and the team that picked it.
- GET
/api/v1/cs2/matches/{matchId}/player-statsPer-player stats for each map: kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/resultsOne team's finished matches, newest first.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/resultsFinal placements and prize money of a tournament.
Schedule
What is on next: upcoming matches soonest first, today's slate, one team's fixtures, and the tournament calendar.
- GET
/api/v1/cs2/matches/upcomingScheduled matches, soonest first.
- GET
/api/v1/cs2/matches/todayMatches scheduled, live or finished today (UTC).
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/upcomingOne team's scheduled matches.
- GET
/api/v1/cs2/events/upcomingScheduled tournaments, soonest first.
- GET
/api/v1/cs2/events/calendarTournaments in a date range, with from and to.
- GET
/api/v1/cs2/matches/{matchId}/streamsBroadcast links for a match, when known.
Odds & models
Match and map winner prices with implied probability, liquidity and spread, every price change since the market opened, and the team form, map stats and head-to-head a model needs next to them.
- GET
/api/v1/cs2/matches/upcoming?include=oddsUpcoming matches with each one's current market prices attached.
- GET
/api/v1/cs2/matches/{matchId}/oddsMatch and map winner odds: decimal price, implied probability, liquidity, spread, status.
- GET
/api/v1/cs2/matches/{matchId}/odds/historyEvery captured price change for the match and each map, oldest first.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/formA team's recent results and win rate.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsWin rate and matches played on each map.
- GET
/api/v1/cs2/h2h/{teamIdOrSlug}/{opponentIdOrSlug}Head-to-head record and the meetings behind it.
Positions & heatmaps
Where every grenade went off, where each kill and death happened, and where the bomb was planted, in game coordinates and already placed on the map's radar, plus heatmaps per map or per player.
- GET
/api/v1/cs2/maps/{mapId}/utilityEvery smoke, flash, HE and molotov on a map: landing spot, thrower, round, duration.
- GET
/api/v1/cs2/maps/{mapId}/positionsGrenades, bomb plants and kills with attacker and victim spots and callouts, in order.
- GET
/api/v1/cs2/maps/{mapId}/heatmap?kind=smokeCounts per radar cell for smokes, flashes, molotovs, plants, kills or deaths.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/utility?map=MirageWhere one player's grenades land across recent maps, with a heatmap.
- GET
/api/v1/cs2/map-radarsRadar calibration per map to draw any point on a radar image.
Player stats
K/D and rating per map played (ADR and KAST on over 95% of map lines), rolled up into career, yearly and recent-form views.
- GET
/api/v1/cs2/players/{playerIdOrSlug}Nickname, real name, photo, country, team, role and headline stats.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/statsCareer totals plus a stat line per map played.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/seasonsA player's stats by year.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/formThe most recent maps with kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/leaderboards/{metric}Top players by rating, ADR, KAST, K/D, kills or opening kills.
- GET
/api/v1/cs2/players/search?q={name}Find a player by nickname or real name.
Teams & rosters
Team profiles with the current roster, every past lineup, player moves between teams, and how each team plays each map.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}Name, logo, country, region, world ranking and current roster.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/roster-historyEvery player who has played for the team, with start and end dates.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsPer-map win rate, rounds and pick/ban tendencies.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/vs/{opponentIdOrSlug}Record and past matches between two teams.
- GET
/api/v1/cs2/roster-changes/recentPlayers joining and leaving teams, newest first.
- GET
/api/v1/cs2/transfers/recentPlayer moves between teams, newest first.
Rankings
The world team ranking and the Valve Regional Standings, with points and movement, plus one table per region.
- GET
/api/v1/cs2/rankings/worldThe latest world team ranking.
- GET
/api/v1/cs2/rankings/vrsThe latest Valve Regional Standings (VRS).
- GET
/api/v1/cs2/rankings/region/{region}One region, with each team's world and regional rank.
- GET
/api/v1/cs2/rankingsOne row per team, with points and change since the previous ranking.
Skin prices
The current price of a skin on each marketplace, its daily price history, sell listings across markets, and the week's biggest movers.
- GET
/api/v1/cs2/skins?q={name}Search skins by name, weapon, rarity or price range.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/pricesThe current price on each marketplace, cheapest first, with offer counts.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/historyDaily cheapest price across marketplaces, years back on long-listed skins.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/order-bookSell listings per marketplace with counts, and the lowest ask.
- GET
/api/v1/cs2/skins/trendingBiggest gainers and losers over 1 day to 1 year, with sparklines.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}One skin: weapon, rarity, collection, image and price summary.
Tournaments
Tournaments with dates, prize pool, tier and format, plus every match, the standings and the bracket.
- GET
/api/v1/cs2/events/liveTournaments being played now.
- GET
/api/v1/cs2/events/{eventIdOrSlug}Dates, location, prize pool, tier, teams and format.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/matchesEvery match of the tournament.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/standingsTeams with seed, final placement and prize.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/bracketBracket, groups, play-in and Swiss, each slot with teams, scores and winner.
How do I make a CS2 Discord bot?
Register a slash command with discord.js and answer it with a call to /cs2/live. The example above is complete.
How many requests does a bot use?
One per command, plus any polling for alerts. A free key has 500 a month; a busy server wants Starter or Pro.
Can the bot post live score updates automatically?
Yes. Poll /cs2/live or listen to /cs2/live/stream, and post when a map score changes.
Can I post transfer news?
Yes. Poll /cs2/transfers/recent and post transfers you have not seen before.
Can I run a public bot on the free plan?
Free is for building and testing. A bot used by other servers needs a paid plan with commercial use.
Add more commands
- CS2 Discord score bot tutorialA self-updating live scoreboard bot in discord.js.
- CS2 live score APISeries, map and round score for every match in progress.
- CS2 transfers APIPlayer moves and roster changes, newest first.
- CS2 rankings APIWorld ranking and Valve Regional Standings with movement.
- CS2 match results APIFinal series scores, map scores and box scores.
- CS2 API in Node.jsFetch CS2 data from JavaScript and TypeScript.