CS2 WebSocket API: live matches, pushed.
Stop polling: open the CS2 live stream and every change to a match in progress arrives as it is synced, with the series score, the map, the map score and the round. Server-Sent Events work on every plan, the WebSocket comes with Scale, and webhooks with Pro.
- SSE on every plan
- WebSocket on Scale
- Ping every 15 s
{ "success": true, "data": [ { "matchId": "cs2-match-2399431", "eventName": "Elisa BreakOut Series 2", "team1Name": "ENCE", "team2Name": "Phantom", "bestOf": 3, "score": { "team1": 0, "team2": 1 }, "currentMap": "de_dust2", "currentMapScore": { "team1": 11, "team2": 12 }, "currentRound": 24 } ... ]}Seamless Integration with our MCP Server
Give Claude, Cursor and ChatGPT the CS2 data. One command writes the MCP config; agents call live scoreboard, team map stat, opening duel and transfer tools instead of inventing match IDs, and your key stays on your machine.
MCPInstall the Cito MCP serverFour ways to get live CS2
From simplest to most real-time; all carry the same match objects.
Polling
GET /cs2/matches/live: every match in progress with series, map and round score.
SSE stream
GET /cs2/live/stream on every plan: cs2.live.update events, a ping every 15 seconds, matchId to follow one match.
WebSocket
/cs2/live/ws on Scale (or Pro with the add-on): a snapshot on subscribe, then updates as they sync.
Webhooks
Match events pushed to your URL on Pro and Scale; first delivery attempt about 1.2 s after the event at the median.
Round state
Live round number and the current map's score on every update.
Real-time on Pro
Pro and above get live data in real time; Free and Starter on a 60-second delay.
Real-time numbers
Measured on production.
- Live CS2 match data on the CS2 API refreshes every 15 seconds at the median, measured over 22,479 live sync runs in the 7 days to 3 October 2026.
- The CS2 API answered 197,791 requests in the 24 hours to 3 October 2026 with a median server response time of 227 ms.
- The CS2 SSE stream sends a ping every 15 seconds and counts toward the monthly quota like polling: one request on connect, then one per 15 seconds open.
Which delivery on which plan
| Delivery | Plans |
|---|---|
| Polling GET /cs2/matches/live | Every plan (60-second delay on Free and Starter) |
| SSE GET /cs2/live/stream | Every plan |
| WebSocket /cs2/live/ws | Scale and Enterprise; Pro with the add-on |
| Webhooks | Pro and Scale |
Endpoints you can ship with
The live group: polling, the stream and one match in full.
Live matches
Poll the live list for every match in progress, open one match for its round, timer, bomb and players, or keep an SSE stream open and get each update pushed.
- GET
/api/v1/cs2/liveMatches in progress: series score, map in play, map score, current round.
- GET
/api/v1/cs2/live/{matchId}/stateOne live match: score, round, round timer, bomb status and players.
- GET
/api/v1/cs2/live/{matchId}/scoreboardSeries score, current map and round, and each player's kills, deaths, money and equipment.
- GET
/api/v1/cs2/live/{matchId}/roundsRound-by-round results so far: winner, side and how each round ended.
- GET
/api/v1/cs2/live/streamServer-Sent Events push of every live update. Every plan; counts like polling.
- GET
/api/v1/cs2/live/wsWebSocket with a room per match. Scale and Enterprise; Pro with the Live WebSockets add-on.
Results
Finished matches with the series score and winner, every map and its score, and the player lines behind them.
- GET
/api/v1/cs2/matches/recentFinished matches with final series score and winner, newest first.
- GET
/api/v1/cs2/matches/{matchId}One match: event, teams, series score, and maps.
- GET
/api/v1/cs2/matches/{matchId}/mapsEach map: name, score, winner, and the team that picked it.
- GET
/api/v1/cs2/matches/{matchId}/player-statsPer-player stats for each map: kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/resultsOne team's finished matches, newest first.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/resultsFinal placements and prize money of a tournament.
Schedule
What is on next: upcoming matches soonest first, today's slate, one team's fixtures, and the tournament calendar.
- GET
/api/v1/cs2/matches/upcomingScheduled matches, soonest first.
- GET
/api/v1/cs2/matches/todayMatches scheduled, live or finished today (UTC).
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/upcomingOne team's scheduled matches.
- GET
/api/v1/cs2/events/upcomingScheduled tournaments, soonest first.
- GET
/api/v1/cs2/events/calendarTournaments in a date range, with from and to.
- GET
/api/v1/cs2/matches/{matchId}/streamsBroadcast links for a match, when known.
Odds & models
Match and map winner prices with implied probability, liquidity and spread, every price change since the market opened, and the team form, map stats and head-to-head a model needs next to them.
- GET
/api/v1/cs2/matches/upcoming?include=oddsUpcoming matches with each one's current market prices attached.
- GET
/api/v1/cs2/matches/{matchId}/oddsMatch and map winner odds: decimal price, implied probability, liquidity, spread, status.
- GET
/api/v1/cs2/matches/{matchId}/odds/historyEvery captured price change for the match and each map, oldest first.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/formA team's recent results and win rate.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsWin rate and matches played on each map.
- GET
/api/v1/cs2/h2h/{teamIdOrSlug}/{opponentIdOrSlug}Head-to-head record and the meetings behind it.
Positions & heatmaps
Where every grenade went off, where each kill and death happened, and where the bomb was planted, in game coordinates and already placed on the map's radar, plus heatmaps per map or per player.
- GET
/api/v1/cs2/maps/{mapId}/utilityEvery smoke, flash, HE and molotov on a map: landing spot, thrower, round, duration.
- GET
/api/v1/cs2/maps/{mapId}/positionsGrenades, bomb plants and kills with attacker and victim spots and callouts, in order.
- GET
/api/v1/cs2/maps/{mapId}/heatmap?kind=smokeCounts per radar cell for smokes, flashes, molotovs, plants, kills or deaths.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/utility?map=MirageWhere one player's grenades land across recent maps, with a heatmap.
- GET
/api/v1/cs2/map-radarsRadar calibration per map to draw any point on a radar image.
Player stats
K/D and rating per map played (ADR and KAST on over 95% of map lines), rolled up into career, yearly and recent-form views.
- GET
/api/v1/cs2/players/{playerIdOrSlug}Nickname, real name, photo, country, team, role and headline stats.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/statsCareer totals plus a stat line per map played.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/seasonsA player's stats by year.
- GET
/api/v1/cs2/players/{playerIdOrSlug}/formThe most recent maps with kills, deaths, ADR, KAST and rating.
- GET
/api/v1/cs2/leaderboards/{metric}Top players by rating, ADR, KAST, K/D, kills or opening kills.
- GET
/api/v1/cs2/players/search?q={name}Find a player by nickname or real name.
Teams & rosters
Team profiles with the current roster, every past lineup, player moves between teams, and how each team plays each map.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}Name, logo, country, region, world ranking and current roster.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/roster-historyEvery player who has played for the team, with start and end dates.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/map-statsPer-map win rate, rounds and pick/ban tendencies.
- GET
/api/v1/cs2/teams/{teamIdOrSlug}/vs/{opponentIdOrSlug}Record and past matches between two teams.
- GET
/api/v1/cs2/roster-changes/recentPlayers joining and leaving teams, newest first.
- GET
/api/v1/cs2/transfers/recentPlayer moves between teams, newest first.
Rankings
The world team ranking and the Valve Regional Standings, with points and movement, plus one table per region.
- GET
/api/v1/cs2/rankings/worldThe latest world team ranking.
- GET
/api/v1/cs2/rankings/vrsThe latest Valve Regional Standings (VRS).
- GET
/api/v1/cs2/rankings/region/{region}One region, with each team's world and regional rank.
- GET
/api/v1/cs2/rankingsOne row per team, with points and change since the previous ranking.
Skin prices
The current price of a skin on each marketplace, its daily price history, sell listings across markets, and the week's biggest movers.
- GET
/api/v1/cs2/skins?q={name}Search skins by name, weapon, rarity or price range.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/pricesThe current price on each marketplace, cheapest first, with offer counts.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/historyDaily cheapest price across marketplaces, years back on long-listed skins.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}/order-bookSell listings per marketplace with counts, and the lowest ask.
- GET
/api/v1/cs2/skins/trendingBiggest gainers and losers over 1 day to 1 year, with sparklines.
- GET
/api/v1/cs2/skins/{skinIdOrSlug}One skin: weapon, rarity, collection, image and price summary.
Tournaments
Tournaments with dates, prize pool, tier and format, plus every match, the standings and the bracket.
- GET
/api/v1/cs2/events/liveTournaments being played now.
- GET
/api/v1/cs2/events/{eventIdOrSlug}Dates, location, prize pool, tier, teams and format.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/matchesEvery match of the tournament.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/standingsTeams with seed, final placement and prize.
- GET
/api/v1/cs2/events/{eventIdOrSlug}/bracketBracket, groups, play-in and Swiss, each slot with teams, scores and winner.
Does the CS2 API have a WebSocket?
Yes: /cs2/live/ws, included on Scale and Enterprise and available on Pro as an add-on. It sends a snapshot when you subscribe and then each update.
Is there a stream on cheaper plans?
Yes. GET /cs2/live/stream is a Server-Sent Events stream on every plan, with a ping every 15 seconds.
How real-time is it?
Live CS2 data syncs every 15 seconds at the median. Pro and above see it as it lands; Free and Starter on a 60-second delay.
Do streams count against my quota?
Yes, like polling: one request when the stream connects, then one for every 15 seconds it stays open.
Can I get pushed events instead?
Yes. Webhooks on Pro and Scale push match events to your URL.
More real-time
- CS2 live score APISeries, map and round score for every match in progress.
- CS2 odds APIPolymarket match and map prices with market status and odds history.
- CS2 round-by-round data APIPurchases, kills, damage and equipment per round, plus economy leaderboards.
- CS2 Discord bot APILive score and result commands for a Discord bot.
- CS2 API pricingFree, Starter, Pro and Scale: requests, live delay and history per plan.
Push live scoreboards
Open the SSE stream on a free key today; move to Scale for the WebSocket.